Dennis Miniato

I’m a Toronto, Canada based, Unreal Engine C++ Programmer with a background in Technical Art with over 10 years experience in Unreal Engine. I have worked across multiple industries, such as Architecture and Construction, Health Care, Simulation and Gaming. I have developed both interactive and pre-rendered experiences for platforms ranging from the Meta Quest to top of the line custom build computers. My experience is a mix of programming and technical art with a focus on C++ tools for Unreal.

Please explore some of my professional and personal projects below.

 

Finfluencer

Unreal Engine Game Project. Click to learn more.

Dennis is one of the most talented individuals I have ever worked with across 25+ years of VFX and interactive development.

He possesses a high level of intuitive problem solving ability, is a learning machine and has a work ethic to drive it.

He impacted multiple areas of the development process including pipeline, performance testing and improvement, internal tools for artists and devs, data driven approaches to asset management and research and development. On top of it all he is a fantastic collaborative partner, a joy to work with on a team, an effective catalyst.

There are few people I’d kill to work with again and he’s one of them.
— Precision OS Coworker

Personal project using Unreal Engine 5 and Sequencer

United Airlines - 3D Real-time Virtual Reality

United Airlines - 3D Real-time Virtual Reality

Penthouse - 3D Real-time Virtual Reality

Penthouse - 3D Real-time Virtual Reality

ThinkingBox Office - 3D Real-time Virtual Reality

ThinkingBox Office - 3D Real-time Virtual Reality

KIA - 3D Projection Mapping

KIA - 3D Projection Mapping

 

A personal project. A Ferrari modeled from blueprints in 3DS Max and rendered in V-Ray.

 

Personal game art projects


Work History

Precision OS - 2021-2025

IBI Group - 2017 - 2021

ThinkingBox 2016 - 2017

 

Copyright © 2025, Dennis Miniato